CERCA TROVA


2022



Video game
Maker
Nadia Bakhshi
30 minutes
“Piep, knars, krijs, kraak” 
exhibition by Mokum Kraakt
Screenshots by Nadia Bakhshi

Cerca Trova is a video game — a reflection on the endless pursuit of comfort and stability in life with anti-entertaining game mechanics – the only thing you can do is to follow the building that constantly flies away. And if you reach it, you will be lost in the depths of your subconscious. The game's universe is built on a space of errors — getting stuck in textures, visual noise, non-critical bugs in code, and broken logic in the behavior of AI agents — that must be endured and overcome to find a place where you belong.





© Nadia Bakhshi
made by b_varka